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It's Hax
[RELEASE] Fourier 2.1b - Free Weekend Edition PDF Print E-mail
Written by SuperNovaAO   
Thursday, 06 May 2010 22:58

Fourier is back for the Free Weekend (v1.195 compativle) to destroy the gaming experience for the free-loaders.

Download: Fourier.dll (652kB)


Apparently 2.1b now sucks completely with the visibility check here's the download link for 2.1a which gets you kicked if your internet uploadspeed is shitty (Just as it happened with Fourier 1.0 and 2.0a and 2.0b): http://ul.to/5yeeto

VAC DETECTED

Virusreport: Virustotal. MD5: 31f40b14ab03ae774df672192984b60e TR/Crypt.TPM.Gen W32/Themida_Packed!Eldorado Win32/Themida

Screenshot: Screenshot

Changelog:
2.1b - 5/7/2010:
* added AK-47 grenadelauncher support
* probably fixed the bug where it doesn't shoot sometimes
* decreased execution of +attack/-attack to fix the Command Overflow (for slow internet connections)

2.1a - 5/6/2010:
* sniperrifles can headshot now
* aim prediction added
* tubebot added (calculates airtime and pre-shoots (IF the victim continues to walk with the same speed in the same direction))
* changeable M1/M2/M3 aim
* changeable boneaim (Helmet/Head/Neck/Spine)
* major speedincrease

2.00b - 4/2/2010:
* FPS increase
* M1 or M3 aim
* faster aimbot
* less chances on a crash
@****: Why did you remove the hack there and then let it reupload by someone else? Fags....

2.00a - 4/2/2010:
* Initial release

Credits:
* s0beit
* My Calculus teacher
* Xarg0
* learn_more
* c0re
Last Updated on Friday, 07 May 2010 23:33
 
[WARNING] VAC2 Disabler PDF Print E-mail
Written by SuperNovaAO   
Friday, 12 February 2010 15:23

Something about Steam and VAC changed and I have to look into it. Until further notice I strongly advise NOT to use the disabler anymore.

FORGOT TO POST THIS THREE MONTHS AGO:

It's safe

Did not get banned after 4 months using this and my shitty hacks

Last Updated on Sunday, 11 April 2010 02:08
 
Looking for design PDF Print E-mail
Written by SuperNovaAO   
Saturday, 23 January 2010 17:56

As you can see, the template I am using right now sucks. Unfortunately the free one's that look good don't really work. So if anyone wants to make a nice design, I would really appreciate that!

Last Updated on Sunday, 24 January 2010 21:19
 
Home PDF Print E-mail
Written by SuperNovaAO   
Saturday, 23 January 2010 17:17

Finally I can welcome you to my very own site about hacking. Now you might think: aren't there enough site's about this topic already? Yes, there are but I intend to use this as a site where I post the same crap I sometimes randomly post on Game-Deception or MPCForum.

But in case you don't know me at all and you just randomly found this site, let me introduce myself.

Somewhere in the Summer of 2008, after playing Team Fortress 2 quite a lot I found myself being frustrated about kills that could easily be avoided (with a kdr > 3). Since I never used any cheats after I got VAC-banned in CS 1.6 once I was curious about how VAC would work nowadays. I guess I was just lucky that just on that day some of the first posts on MPCForum was about material wallhacks for Team Fortress 2. These mathacks work like skins and therefore were undetected. I couldn't believe that it would actually be possible to achieve a wallhack-effect with skins so I tried it. Double checked that it really only were skins and then "installed" it. I was amazed about this miserable failure by Valve and not a long time after I found this I started learning how to make these wallhacks myself. I did this for some mods like Battlegrounds 2 and Empires. Then with Left 4 Dead I thought: Now I can be the first one to release a mathack so I started to make one. Unfortunately Valve made it a bit harder to get the wallhack effect because they restricted some material flags. The only other way to achieve a wallhack is to make all walls transparent. What happens? Left 4 Dead uses a a new format which makes it very time consuming to load thousands of custom textures. So when I finally had my mathack ready in January 2009... I was still the first for that game.

After that I wanted to try something new and I started to learn about so called memhacks. Those are basically trainers (like everyone used them for games like Age of Empires) with a fancy name. I made some replicated CVar bypassers (that let you enter all commands into the console without telling you that command X is restricted in multiplayer) and they worked. It's really not that hard even though some people on Game-Hackers made it look hard. Somewhere around the same time Kalvin from Darkstorm decided to stop making his TF2 Multihack and he released the Source Code. It was partially broken and VAC-detected. I downloaded the code and hardly understood anything of it. Luckily cht1 from MPCForum explained a lot to me and I started to understand how injection hacks work. But the constant problems with the Source SDK which I did not understand made it very hard for me to actually make an injection hack myself (based on a SDK).

In that time I also switched to the university and I had no time to make hacks anymore. When Call of Duty: Modern Warfare 2 got released I finally had some time to hack again and I decided to get into it again with making some memhacks. Thanks to MW2 and some people on GD I learned how to make D3D hooks. Those are basically hacks that are between the game and your GPU (something like that) and you actually intercept the commands to draw stuff on your screen. Since you don't need a game specific SDK for this I actually understand how this works and now after two or three months I'm almost done with my first multihack (I could have done it faster if I would use good 'ol Copy 'n Paste) and I guess you can expect some screens or maybe the hack itself here within the next few weeks.

If you want to know more, feel free to send a mail.

- SuperNovaAO

Last Updated on Monday, 25 January 2010 18:46
 

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